Large City: Tiöv-syud Med

Tiöv-syud Med

Tiöv-syud Med
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceNofe County
RegionZbëqüe Zdu Meadows
Founded1417
Community LeaderChief Graclin Ignun
Area268 km2 (107 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation3582 m (11751 ft)
Average Yearly Precipitation147 cm/y (57 in/y)
Population63358
Population Density236 people per km2 (592 people per mi2)
Town AuraTransmutation
Naming
Native nameTiöv-syud Med
Pronunciation/tjo˞v/ /sjud/
Direct Translation[sling] [rust]
Translation[Not Yet Translated]

Tiöv-syud Med (/tjo˞v/ /sjud/ [sling] [rust]) is a subtropical Large City located in the Nofe County of the Viceroyalty of Rosid.

The name Tiöv-syud Med is derived from the Wood Elvish language, as Tiöv-syud Med was founded by Worm That Walks, Human Form Chebedric, who was culturaly Wood Elven.

Climate

Tiöv-syud Med has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 1°C (33°F). Tiöv-syud Med receives an average of 147 cm/y (57 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Tiöv-syud Med covers an area of nearly 268 km2 (107 mi2), and an average elevation of 3582 m (11751 ft) above sea level.

Overview

Tiöv-syud Med was founded durring the early 15th century in summer of the year 1417, by Worm That Walks, Human Form Chebedric. The establishment of Tiöv-syud Med suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Tiöv-syud Med was built using the conventions of Wood Elven durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Tiöv-syud Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Tiöv-syud Med is buildings are arranged arround a network of spacious gravel streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Tiöv-syud Med's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The city's monster and outlaw focused fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Tiöv-syud Med gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Tiöv-syud Med acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.

Civic Infrastructure

Tiöv-syud Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Tiöv-syud Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tiöv-syud Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tiöv-syud Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tiöv-syud Med's parks.

Tiöv-syud Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tiöv-syud Med.

Tiöv-syud Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tiöv-syud Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tiöv-syud Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tiöv-syud Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tiöv-syud Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tiöv-syud Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tiöv-syud Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tiöv-syud Med's public wards, blessings, and other arcane systems.

Tiöv-syud Med has an Arcane Academy which provides higher education in the arcane sciences.

Tiöv-syud Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tiöv-syud Med's grid is powered by mana accumulators.

Tiöv-syud Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Tiöv-syud Med has a first rate hospital which caters to anyone in need of long term medical care.

Tiöv-syud Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Tiöv-syud Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tiöv-syud Med's natural decorations nor waterways.

Tiöv-syud Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tiöv-syud Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tiöv-syud Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Tiöv-syud Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Tiöv-syud Med's bank was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, winter is recurring in Tiöv-syud Med.

The Amoeba Swarm near Tiöv-syud Med are known to be more aggressive than normal.

Tiöv-syud Med's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Wild Magic energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 116
  • Farmers: 197
  • Farm Laborer: 372
  • Hunters: 218
  • Milk Maids: 166
  • Ranchers: 82
  • Ranch Hands: 168
  • Shepherds: 181
    • Farmland: 256599 m2
    • Cattle and Similar Creatures: 15839
    • Poultry: 190074
    • Swine: 12671
    • Sheep: 633
    • Goats: 126
    • Horses, Mounts, and Beasts of Burden: 6335

Craftsmen

  • Arms and Toolmakers: 137
  • Blacksmiths: 140
  • Bookbinders: 82
  • Buckle-makers: 84
  • Cabinetmakers: 143
  • Candlemakers: 243
  • Carpenters: 201
  • Clothmakers: 186
  • Coach and Harness Makers: 66
  • Coopers: 166
  • Copper, Brass, Tin, Zinc, and Lead Workers: 86
  • Copyists: 61
  • Cutlers: 53
  • Fabricworkers: 143
  • Farrier: 408
  • Furriers: 40
  • Glassworkers: 197
  • Gunsmiths: 133
  • Harness-Makers: 58
  • Hatters: 133
  • Hosiery Workers: 45
  • Jewelers: 71
  • Leatherwrights: 158
  • Locksmiths: 63
  • Matchstick makers: 94
  • Musical Instrument Makers: 93
  • Painters, Structures and Fixtures: 83
  • Paper Workers: 93
  • Plasterers: 85
  • Pursemakers: 117
  • Roofers: 65
  • Ropemakers: 65
  • Rugmakers: 62
  • Saddlers: 121
  • Scabbardmakers: 133
  • Scalemakers: 67
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 61
  • Shoemakers: 62
  • Soap and Tallow Workers: 239
  • Tailors: 383
  • Tanners: 82
  • Upholsterers: 94
  • Watchmakers: 84
  • Weavers: 181
  • Whitesmiths: 51

Merchants

  • Adventuring Goods Retellers: 44
  • Arcana Sellers: 44
  • Beer-Sellers: 83
  • Booksellers: 97
  • Butchers: 166
  • Chandlers: 150
  • Chicken Butchers: 168
  • Entrepreneurs: 64
  • Fine Clothiers: 171
  • Fishmongers: 162
  • Florists: 38
  • Potion Sellers: 109
  • Resellers: 234
  • Spice Merchants: 86
  • Wine-sellers: 129
  • Wheelwright: 102
  • Woodsellers: 60

Service workers

  • Bakers: 372
  • Barbers: 294
  • Coachmen: 95
  • Cooks: 243
  • Doctors: 139
  • Gamekeepers: 94
  • Grooms: 53
  • Hairdressers: 197
  • Healers: 183
  • Housekeepers: 181
  • Housemaids: 316
  • House Stewards: 186
  • Inns: 59
  • Laundry maids: 119
  • Maidservants: 204
  • Nursery Maids: 117
  • Pastrycooks: 226
  • Restaurateur: 253
  • Tavern Keepers: 263

Specialized Laborer

  • Ashworkers: 88
  • Bleachers: 58
  • Chemical Workers: 35
  • Coal Heavers: 134
  • In-Town Couriers: 143
  • Long Haul Couriers: 140
  • Dockyard Workers: 119
  • Gas Workers: 31
  • Hay Merchants: 53
  • Leech Collectors: 164
  • Millers: 134
  • Miners: 143
  • Oilmen and Polishers: 98
  • Postmen: 143
  • Pure Finder: 85
  • Skinners: 204
  • Sugar Refiners: 36
  • Tosher: 102
  • Warehousemen: 211
  • Watercarriers: 142
  • Watermen, Bargemen, etc.: 186

Skilled Laborers

  • Accountants: 85
  • Alchemist: 92
  • Clerk: 129
  • Dentists: 65
  • Educators: 173
  • Engineers: 86
  • Gardeners: 64
  • Mages: 46
  • Plumbers: 65
  • Pharmacist: 74
  • Professors: 27
  • Scientists: 47
  • Wizards: 27

Civil Servants

  • Adventurers: 61
  • Bankers: 86
  • Civil Clerks: 147
  • Civic Iudex: 74
  • Consultants: 42
  • Exorcist: 140
  • Fixers: 77
  • Kami Clerk: 120
  • Landlords: 133
  • Lawyers: 75
  • Legend Keepers: 102
  • Militia Officers: 527
  • Monks, Monastic: 204
  • Monks, Civic: 191
  • Historian, Oral: 150
  • Historian, Textual: 75
  • Policemen, Sheriffs, etc.: 143
  • Priests: 226
  • Rangers: 87
  • Rat Catchers: 95
  • Scholars: 100
  • Spiritualist: 111
  • Slayers: 35
  • Storytellers: 230
  • Military Officers: 211

Cottage Industries

  • Brewers: 197
  • Comfort Services: 226
  • Enchanters: 70
  • Herbalists: 70
  • Jaminators: 218
  • Needleworkers: 204
  • Potters: 102
  • Preserve Makers: 186
  • Quilters: 91
  • Seamsters: 275
  • Spinners: 175
  • Tinker: 67
  • Weaver: 154

Artists

  • Actors: 68
  • Architects: 25
  • Bards: 98
  • Costumers: 38
  • Dancers: 74
  • Drafters: 40
  • Engravers: 50
  • Fine Furniture Carpenters: 30
  • Glaziers: 67
  • Inlayers: 59
  • Musicians: 186
  • Painters, Art: 33
  • Playwrights: 66
  • Sculptors, Art: 56
  • Wood Carvers: 218
  • Writers: 211

Produce Industries

  • Butter Churners: 211
  • Canners: 166
  • Cheesmakers: 211
  • Ice Merchants: 28
  • Millers: 131
  • Picklers: 115
  • Smokers: 80
  • Stockmakers: 73
  • Tobacconists: 105
  • Tallowmakers: 162

23845 of Tiöv-syud Med's population work within a Foundational Occupation.

36979 of Tiöv-syud Med's population do not work in a formal occupation, but do contribute to the local economy. 2534 (4%) are noncontributers.

Points of Interest

Tiöv-syud Med is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the an Armband of Wild Magic, an an Armband imbued with potent amounts of Wild Magic energies was created near Tiöv-syud Med by in time immemorial, reportedly some time during the late 2nd century.

History